gsk: Loads of work on Vulkan backend
authorBenjamin Otte <otte@redhat.com>
Mon, 5 Dec 2016 01:50:06 +0000 (02:50 +0100)
committerBenjamin Otte <otte@redhat.com>
Fri, 9 Dec 2016 17:35:51 +0000 (18:35 +0100)
commit2a0e7f88295b8d73f9c2a248c18dd5301bff513c
tree63e40059d439f408b3ff14d3f93e96c6dc0a150a
parent3f7cc013cc588fd1ce4d53921bc5cfe51af21bfe
gsk: Loads of work on Vulkan backend

We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
14 files changed:
gsk/Makefile.am
gsk/gskvulkanbuffer.c [new file with mode: 0644]
gsk/gskvulkanbufferprivate.h [new file with mode: 0644]
gsk/gskvulkanmemory.c [new file with mode: 0644]
gsk/gskvulkanmemoryprivate.h [new file with mode: 0644]
gsk/gskvulkanpipeline.c [new file with mode: 0644]
gsk/gskvulkanpipelineprivate.h [new file with mode: 0644]
gsk/gskvulkanrenderer.c
gsk/gskvulkanshader.c [new file with mode: 0644]
gsk/gskvulkanshaderprivate.h [new file with mode: 0644]
gsk/resources/vulkan/blit.frag.glsl [new file with mode: 0644]
gsk/resources/vulkan/blit.frag.spv [new file with mode: 0644]
gsk/resources/vulkan/blit.vert.glsl [new file with mode: 0644]
gsk/resources/vulkan/blit.vert.spv [new file with mode: 0644]